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- This is the page for the Dragon Age: Origins engine.227 bytes (34 words) - 21:11, 18 September 2015
- This is the page for the Dragon Age II engine.221 bytes (34 words) - 21:11, 18 September 2015
Page text matches
- *[[Dragon Age: Origins]] *[[Dragon Age II]]891 bytes (123 words) - 19:26, 1 December 2015
- This is the page for the Dragon Age: Origins engine.227 bytes (34 words) - 21:11, 18 September 2015
- This is the page for the Dragon Age II engine.221 bytes (34 words) - 21:11, 18 September 2015
- * Support for array opcodes added in Dragon Age: Origins * Support for reference opcodes added in Dragon Age II4 KB (642 words) - 21:03, 2 July 2016
- ...w the M2DA (multiple 2DA/GDA) work in [[Dragon Age: Origins]] and [[Dragon Age II]].2 KB (417 words) - 20:27, 2 July 2016
- ...ocial.bioware.com/wiki/datoolset/index.php/ERF#Version_3.0 V3.0] ([[Dragon Age II]]).4 KB (558 words) - 21:06, 2 July 2016
- [[Dragon Age: Origins]], [[Dragon Age II]]:5 KB (550 words) - 17:16, 19 September 2015
- |2009 || Dragon Age: Origins |2011 || Dragon Age II4 KB (577 words) - 11:40, 4 July 2018
- : Read strings in an encoding appropriate for [[Dragon Age: Origins]]. : Read strings in an encoding appropriate for [[Dragon Age II]].5 KB (793 words) - 17:17, 19 September 2015
- : Write strings in an encoding appropriate for [[Dragon Age: Origins]]. : Write strings in an encoding appropriate for [[Dragon Age II]].6 KB (950 words) - 17:17, 19 September 2015
- ...wiki/Main_Page Dragon Age Toolset wiki] for Dragon Age: Origins and Dragon Age II8 KB (1,216 words) - 13:21, 20 July 2022
- ...dentifiers introduced in Sonic Chronicles: The Dark Brotherhood and Dragon Age 2 are still missing.3 KB (439 words) - 21:06, 2 July 2016
- *** libxml2? Only needed for the two Dragon Age games * Dragon Age: Origins uses FMOD for sound and music21 KB (3,221 words) - 02:57, 25 February 2024