Developer Central: Difference between revisions

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The purpose of this page is to give a link to all kinds of resources that contain information valuable to current and future developers of xoreos.
The purpose of this page is to give a link to all kinds of resources that contain information valuable to current and future developers of xoreos.


== Getting started ==
== Getting started ==
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** Using a [https://help.github.com/articles/using-pull-requests Github Pull Request].<br> This requires you to have/register a github account, fork our repository, commit your changes to a branch and then issue a Pull Request.<br>This is the current preferred method as it is easier for the team to review, discuss and amend prior to merging.<br>You are expected to have read and to comply with our [[Commit Guidelines]].
** Using a [https://help.github.com/articles/using-pull-requests Github Pull Request].<br> This requires you to have/register a github account, fork our repository, commit your changes to a branch and then issue a Pull Request.<br>This is the current preferred method as it is easier for the team to review, discuss and amend prior to merging.<br>You are expected to have read and to comply with our [[Commit Guidelines]].
* For those starting out with reverse engineering, check out ScummVM's [http://wiki.scummvm.org/index.php/HOWTO-Reverse_Engineering Reverse Engineering HOWTO].
* For those starting out with reverse engineering, check out ScummVM's [http://wiki.scummvm.org/index.php/HOWTO-Reverse_Engineering Reverse Engineering HOWTO].
* Our [[TODO|Main TODO list]] contains a rambly collection of things left to do.
 
 
== Reverse engineering help ==
 
For people starting out with reverse engineering, here are a few useful resources:
 
* The [http://wiki.scummvm.org/index.php/HOWTO-Reverse_Engineering HOWTO-Reverse Engineering] page in ScummVM's wiki
* [http://rewiki.regengedanken.de/wiki/Main_Page REWiki] contains a collection of game reverse-engineering knowledge. They have a [http://rewiki.regengedanken.de/wiki/Reverse_engineering_hints hints page] as well
* [http://wiki.xentax.com/index.php?title=Game_File_Format_Central XentaxWiki] focues on game file formats. They too have a [http://wiki.xentax.com/index.php?title=DGTEFF guide page]
* For audio and video formats, there's [http://wiki.multimedia.cx/ MultimediaWiki], which is associated with the ffmpeg and libav projects
 
 
== To do list ==
 
Our [[TODO|Main TODO list]] contains a rambly, non-exhaustive collection of things left to do.

Revision as of 01:02, 17 September 2014

The purpose of this page is to give a link to all kinds of resources that contain information valuable to current and future developers of xoreos.


Getting started

That was easy, right? Here are some more tips:

  • Before you write/submit code, you must read our Code Formatting Conventions.
    Patches which do not follow them will be rejected or at least delayed until they are cleaned up to comply to them.
  • If you have write (push) access to our repository, you are expected to have read and to comply with our Commit Guidelines.
    Also, please read the tips for using Git here: Git tips.
    In particular, note the use of feature branches, when working on refactoring or other large connected changes, rather than committing directly to scummvm/master.
  • If you do not have write (push) access to our repository, you should submit your contributions by the following method:
    • Using a Github Pull Request.
      This requires you to have/register a github account, fork our repository, commit your changes to a branch and then issue a Pull Request.
      This is the current preferred method as it is easier for the team to review, discuss and amend prior to merging.
      You are expected to have read and to comply with our Commit Guidelines.
  • For those starting out with reverse engineering, check out ScummVM's Reverse Engineering HOWTO.


Reverse engineering help

For people starting out with reverse engineering, here are a few useful resources:


To do list

Our Main TODO list contains a rambly, non-exhaustive collection of things left to do.