User contributions for Mirv

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24 November 2023

  • 00:1100:11, 24 November 2023 diff hist +1,957 N RenderingJadeEmpireCreated page with "In rendering Jade Empire, much of the data looks to be very similar to Neverwinter Nights, with some modest tweaks for things like grass patches, god rays, and the like. Much like with other games, rendering order is thankfully dictated by loading order from the model files themselves. There still exists transparency hints (render order hints) for the most part, but it seems there must be something else that influences render order. While almost everything renders corre..." current

26 October 2023

25 October 2023

  • 20:1920:19, 25 October 2023 diff hist +3,140 N RenderingWitcherCreated page with "In another page of rambling, this is dedicated to rendering notes about The Witcher (Wiedźmin). Witcher has a lot of rewrites from the base Aurora engine, and there's a good deal that functions differently to e.g Neverwinter Nights. There's a more expansive weathering system, it looks like shaders are more common, SpeedTree is used, modelnode formats are a good deal different, and so on. One of the first steps in deciphering much of this is to look at the raw model dat..."

26 September 2023

21 September 2023

16 September 2023

9 September 2023

3 September 2023

1 September 2023

27 August 2023

  • 21:1021:10, 27 August 2023 diff hist +6,757 N RenderRamblingCreated page with "Welcome to a page to keep track of notes about the rendering in xoreos. For now it is focusing on Neverwinter Nights (or NWN for short). Occasionally other games are actually tested as well, but NWN serves as the primary testing ground with the hopes that it will at least be semi-relevant for other games. This rambling start is coming about from recent attempts to incorporate lighting into NWN, which has exposed some weaknesses in the render pipeline structuring. For a..."