Difference between revisions of "Roadmap"

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== KotOR / KotOR 2 ==
 
  
Number one priority is to implement core gameplay of the original games, i.e., exploration, conversations/cutscenes, combat and GUI, which implies implementation of resource management, graphics, scripting, RPG and sound systems. Then goes the extra stuff, e.g., minigames, auxiliary menus, graphics improvements, networking, etc. Below is a rough list of features required to achieve feature parity with the original games and areas for improvement.
 
 
Text in square brackets represents feature priority and who it is assigned to.
 
 
=== Phase 1 - Necessities ===
 
 
* General
 
** Pathfinding [?:Supermanu]
 
** Party management
 
 
* Scripting
 
** Implement missing functions [4:seedhartha]
 
 
* Conversations/cutscenes
 
** Camera setup [1:seedhartha]
 
** Scripted animations [2:seedhartha]
 
** Continuous flow [3:seedhartha]
 
** Activation distance
 
 
* Combat
 
** Turn based action queue
 
** Normal attacks
 
** Death, body bags
 
 
* GUI
 
** Character generation
 
** Save/load
 
** In-game
 
*** Equip
 
*** Inventory
 
*** Level up
 
*** Party selection
 
 
=== Phase 2 - Auxiliary  ===
 
 
* General
 
** Stores
 
 
* Conversations/cutscenes
 
** Alien/droid voice over in KotOR 2
 
 
* Combat
 
** Force Powers
 
** Grenades
 
** Mines
 
 
* GUI
 
** In-game
 
*** Character sheet
 
*** Abilities
 
*** Messages
 
*** Quests
 
*** Map
 
 
=== Phase 3 - Miscellaneous ===
 
 
* GUI
 
** Main menu
 
*** Movies
 
*** Options
 
** In-game
 
*** Options
 
 
* Minigames
 
** Swoop racing
 
** Pazaak
 
 
* Graphics
 
** Shader based skeletal animation
 

Latest revision as of 04:16, 8 February 2019