Roadmap: Difference between revisions

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== KotOR / KotOR 2 ==


Number one priority is to implement core gameplay of the original games, i.e., exploration, conversations/cutscenes, combat and GUI, which implies implementation of resource management, graphics, scripting, RPG and sound systems. Then goes the extra stuff, e.g., minigames, auxiliary menus, graphics improvements, networking, etc. Below is a rough list of features required to achieve feature parity with the original games and areas for improvement.
Numbers in square brackets represent the order in which we believe these features should be implemented.
=== Phase 1 - Necessities ===
* General
** Pathfinding
** Party management
* Scripting
** Implement missing functions [4]
* Conversations/cutscenes
** Camera setup [1]
** Scripted animations [2]
** Continuous flow [3]
** Activation distance
* Combat
** Turn based action queue
** Normal attacks
** Death, body bags
* GUI
** Character generation
** Save/load
** In-game
*** Equip
*** Inventory
*** Level up
*** Party selection
=== Phase 2 - Auxiliary  ===
* General
** Stores
* Conversations/cutscenes
** Alien/droid voice over in KotOR 2
* Combat
** Force Powers
** Grenades
** Mines
* GUI
** In-game
*** Character sheet
*** Abilities
*** Messages
*** Quests
*** Map
=== Phase 3 - Miscellaneous ===
* GUI
** Main menu
*** Movies
*** Options
** In-game
*** Options
* Minigames
** Swoop racing
** Pazaak
* Graphics
** Shader based skeletal animation

Latest revision as of 04:16, 8 February 2019