Roadmap: Difference between revisions

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== KotOR / KotOR 2 ==


Number one priority is to implement core gameplay of the original games, i.e., exploration, conversations/cutscenes, combat and GUI, which implies implementation of resource management, graphics, scripting, RPG and sound systems. Then goes the extra stuff, e.g., minigames, auxiliary menus, graphics improvements, networking, etc. Below is a rough list of features required to achieve feature parity with the original games and areas for improvement.
Text in square brackets represents feature priority and who it is assigned to.
=== Phase 1 - Necessities ===
* General
** Object selection [?:Nostritius]
** Pathfinding [?:Supermanu]
** Party management
* Scripting
** Implement missing functions [1:seedhartha]
* Conversations/cutscenes
** Camera setup [2:seedhartha]
** Scripted animations [3:seedhartha]
** Continuous flow [4:seedhartha]
** Activation distance
* Combat
** Turn based action queue
** Normal attacks
** Death, body bags
* GUI
** Character generation
** Save/load
** In-game
*** Equip
*** Inventory
*** Level up
*** Party selection
=== Phase 2 - Auxiliary  ===
* General
** Stores
** Force Powers (defensive)
* Conversations/cutscenes
** Alien/droid voice over in KotOR 2
* Combat
** Force Powers (offensive)
** Grenades
** Mines
* GUI
** In-game
*** Character sheet
*** Abilities
*** Messages
*** Quests
*** Map
=== Phase 3 - Miscellaneous ===
* GUI
** Main menu
*** Movies
*** Options
** In-game
*** Options
* Minigames
** Swoop racing
** Pazaak
* Graphics
** Shader based skeletal animation

Latest revision as of 04:16, 8 February 2019