Compiling xoreos
This page gives a few tips and pointers on how to compile xoreos on various platforms.
Compiler and build system
xoreos is written in C++, so a C++ compiler, like GCC or clang is required. It has two build systems: Autotools (Autoconf, Automake and Libtool) and CMake. Use whichever you feel more comfortable with.
GNU/Linux
On Debian-based distributions (including Ubuntu), you should be able to install the required compiler and build system packages with
apt-get install libc6-dev g++ make autoconf automake libtool gettext
On other distributions, it should work similarily.
Mac OS X
Due to the dependency on SDL2 (see below), you need at least Mac OS X 10.5 if you use a precompiled SDL2 library, and at least Mac OS X 10.7 if you're compiling SDL2 yourself.
Windows
Since Visual Studio does not work with autotools, you have to use the CMake build system if you want to compile xoreos with Visual Studio. If you're using MinGW, however, you're free to choose either build system.
Libraries
xoreos uses the following libraries to function:
- iconv
- zlib (>= 1.2.3.4)
- liblzma (>= 5.0.5)
- libxml2 (>= 2.8.0)
- Boost (>= 1.53.0)
- Boost.StringAlgo
- Boost.System
- Boost.Filesystem
- Boost.Regex
- Boost.Unordered
- Boost.Hash
- Boost.Date_Time
- Boost.Function
- Boost.Bind
- Boost.Uuid
- Boost.Smart_Ptr
- Boost.Atomic
- Boost.Locale
- OpenGL (>= 2.1)
- SDL2 (>= 2.0.0)
- FreeType 2 (>= 2.4.0 (libtool number >= 11.0.5))
- OpenAL (>= 1.12) (*)
- MAD (>= 0.15.1b)
- libogg (>= 1.2.0)
- libvorbis (>= 1.3.1)
- libfaad (>= 2.7)
- libxvidcore (>= 1.2.2)
On Debian-based GNU/Linux distribution (including Ubuntu), you should be able to install these libraries and their development packages with
apt-get install zlib1g-dev liblzma-dev libxml2-dev libboost-all-dev libsdl2-dev \ libfreetype6-dev libopenal-dev libmad0-dev libogg-dev libvorbis-dev libfaad-dev \ libxvidcore-dev
Other GNU/Linux distributions should work similarily. Windows users have to visit each website manually and download a precompiled version, or, if not available, download the source and compile the library themselves.
(*) On Mac OS X, we're using Apple's OpenAL implementation, so OpenAL does not need to be installed separately there. On both GNU/Linux and Microsoft Windows, we require OpenAL Soft. There is a propriety OpenAL implementation by Creative Labs, Inc. for Microsoft Windows, which can be found at http://openal.org/, but it's unfortunately old, outdated and abandoned. We do not recommend its use.
Compiling xoreos
Make you have your compiler, build system and libraries installed correctly. Then open a terminal and change into the directory of your sources.
autotools
Type
./autogen.sh && ./configure && make
The binary can be found in the src subdirectory, called "xoreos" or, on Windows, "xoreos.exe".
Optional, non-conventional ./configure flags:
|
Compile with -Werror |
|
Compile without the extra warnings enabled |
|
Compile with link-time optimization |
CMake
Type
cmake . && make
The binary can be found in the bin subdirectory, called "xoreos" or, on Windows, "xoreos.exe".
Please read Running CMake on the CMake website for in-depth information on invoking CMake.
Running xoreos
Please have a look at the Running xoreos page.