Compiling xoreos: Difference between revisions
m (→Libraries: Boost was bumped to 1.48.0) |
(Update build HOWTO with information about CMake) |
||
Line 4: | Line 4: | ||
==Compiler and build system== | ==Compiler and build system== | ||
xoreos is written in C++, so a C++ compiler, like [https://gcc.gnu.org/ GCC] or [http://clang.llvm.org/ clang] is required. | xoreos is written in C++, so a C++ compiler, like [https://gcc.gnu.org/ GCC] or [http://clang.llvm.org/ clang] is required. It has two build systems: [https://en.wikipedia.org/wiki/GNU_build_system Autotools] ([https://www.gnu.org/software/autoconf/ Autoconf], [https://www.gnu.org/software/automake/ Automake] and [https://www.gnu.org/software/libtool/ Libtool]) and [https://en.wikipedia.org/wiki/CMake CMake]. Use whichever you feel more comfortable with. | ||
===GNU/Linux=== | ===GNU/Linux=== | ||
Line 20: | Line 20: | ||
===Windows=== | ===Windows=== | ||
Since Visual Studio does not work with autotools, you have to use the CMake build system if you want to compile xoreos with Visual Studio. If you're using [http://www.mingw.org/ MinGW], however, you're free to choose either build system. | |||
==Libraries== | ==Libraries== | ||
Line 61: | Line 61: | ||
==Compiling xoreos== | ==Compiling xoreos== | ||
Make you have your compiler, build system and libraries installed correctly. Then open a terminal and change into the directory of your sources. | |||
===autotools=== | |||
Type | |||
<nowiki>./autogen.sh && ./configure && make</nowiki> | <nowiki>./autogen.sh && ./configure && make</nowiki> | ||
The binary can be found in the src subdirectory, called "xoreos" or, on Windows, "xoreos.exe". | |||
===CMake === | |||
Type | |||
<nowiki>make | <nowiki>cmake . && make</nowiki> | ||
The binary can be found in the bin subdirectory, called "xoreos" or, on Windows, "xoreos.exe". | |||
Please read [http://www.cmake.org/runningcmake/ Running CMake] on the CMake website for in-depth information on invoking CMake. | |||
==Running xoreos== | |||
Please have a look at the [[Running xoreos]] page. |
Revision as of 22:34, 20 April 2015
This page gives a few tips and pointers on how to compile xoreos on various platforms.
Compiler and build system
xoreos is written in C++, so a C++ compiler, like GCC or clang is required. It has two build systems: Autotools (Autoconf, Automake and Libtool) and CMake. Use whichever you feel more comfortable with.
GNU/Linux
On Debian-based distributions (including Ubuntu), you should be able to install the required compiler and build system packages with
apt-get install libc6-dev g++ make autoconf automake libtool
On other distributions, it should work similarily.
Mac OS X
Due to the dependency on SDL2 (see below), you need at least Mac OS X 10.5 if you use a precompiled SDL2 library, and at least Mac OS X 10.7 if you're compiling SDL2 yourself.
Windows
Since Visual Studio does not work with autotools, you have to use the CMake build system if you want to compile xoreos with Visual Studio. If you're using MinGW, however, you're free to choose either build system.
Libraries
xoreos uses the following libraries to function:
- iconv
- zlib (>= 1.2.3.4)
- liblzma (>= 5.0.5)
- Boost (>= 1.48.0)
- Boost.StringAlgo
- Boost.System
- Boost.Filesystem
- Boost.Regex
- Boost.Unordered
- Boost.Hash
- Boost.Date_Time
- Boost.Function
- Boost.Bind
- Boost.Uuid
- Boost.Smart_Ptr
- Boost.Atomic
- OpenGL (>= 2.1)
- SDL2 (>= 2.0.0)
- FreeType 2 (>= 2.4.0 (libtool number >= 11.0.5))
- OpenAL (>= 1.12)
- MAD (>= 1.15.1b)
- libogg (>= 1.2.0)
- libvorbis (>= 1.3.1)
- libfaad (>= 2.7)
- libxvidcore (>= 1.2.2)
On Debian-based GNU/Linux distribution (including Ubuntu), you should be able to install these libraries and their development packages with
apt-get install zlib1g-dev liblzma-dev libboost-all-dev libsdl2-dev libfreetype6-dev \ libopenal-dev libmad0-dev libogg-dev libvorbis-dev libfaad-dev libxvidcore-dev
Other GNU/Linux distributions should work similarily. Windows users have to visit each website manually and download a precompiled version, or, if not available, download the source and compile the library themselves.
Compiling xoreos
Make you have your compiler, build system and libraries installed correctly. Then open a terminal and change into the directory of your sources.
autotools
Type
./autogen.sh && ./configure && make
The binary can be found in the src subdirectory, called "xoreos" or, on Windows, "xoreos.exe".
CMake
Type
cmake . && make
The binary can be found in the bin subdirectory, called "xoreos" or, on Windows, "xoreos.exe".
Please read Running CMake on the CMake website for in-depth information on invoking CMake.
Running xoreos
Please have a look at the Running xoreos page.